Joyce Abeita
Game Production Management Major
Socratic Smackdown - Producer, Tournament Organizer
Jorge Avila
Game Design Major
Red: Flame and Fable - Product Owner, Lead Designer
Hanna Bacha
Game Art Major
Chyma and the Toll of Time - Storyboard Artist, Enemy Animator, and Cutscene Animator
Benjamin Baehre
Game Design Major
Chyma and the Toll of Time - Level Designer, Game Feel Designer
Benjamin Bahoque Jr
Game Sound Design Major
With It We Leave - Lead Sound Designer
Jean-Pierre Bailly-Hall
Game Design Major
Chyma and the Toll of Time - Level Designer, Mechanic Designer
Brandon Bell
Game Art Major
Chyma and the Toll of Time - Lead Artist, Environment and VFX Artist
Lindsey Bellaire
Game Design Major
Choo Choo Boom Boom - Track Event Designer
Meghan Bennett
Game Sound Design Major
FinCrementalOS - Sound Designer, Composer
Aidan Besselman-Goldes
Game Production Management Major
Prehistoric Pack - Lead Producer, Social Media Team
Alexander Bianca
Game Programming Major
Choo Choo Boom Boom - Systems Programmer
Sierra Blume
Game Programming Major
Dread Rally - Systems Programmer
Lucas Bonanno
Game Programming Major
Dread Rally - Systems Programmer, UI Programmer
Sophia Bourgeois
Game Art Major
With It We Leave - Lead Artist, 3D Modeler
Ben Bradway
Game Design Major
Chyma and the Toll of Time - Lead Mechanics Designer, UI/UX Design
Steven Bruns
Game Design Major
Pick Some Axe - Level, System, Narrative, and Sound Design
Alex Buckley
Game Design Major
Prehistoric Pack - Level Designer
Willow Campbell
Game Art Major
With It We Leave - Prop/Environment Artist, Animator
Sam Cassidy
Game Design Major
Choo Choo Boom Boom - Boss Attack Designer
Marc Chartier
Game Art Major
Prehistoric Pack - Environment Artist, Art Lead
Ethan Chevalier
Game Programming Major
BreakaBull - Lead Programmer, Physics Programmer
Atticus Clark
Game Programming Major
Pick Some Axe - Gameplay and UI Programmer
Colin Colbert
Game Design Major
Red: Flame and Fable - Environmental Puzzle Designer, Level Designer
Alexander Cowell
Game Design Major
Pick Some Axe - Systems and Boss Designer
Mason Crochetiere
Game Design Major
Prehistoric Pack - Technical Designer, Scrum Master
Jacob Cruz
Game Design Major
BreakaBull - Product Owner, System Designer
Alexander Daley
Game Programming Major
Prehistoric Pack - Gameplay Programmer, Systems Programmer
Connor DeKenipp
Game Art Major
Socratic Smackdown - Animator, VFX Artist
Lucas Delvalle
Game Design Major
Socratic Smackdown - Character Designer
Victor Diab
Game Programming Major
FinCrementalOS - Graphics Programmer
Evan Donahue
Game Art Major
BreakaBull - VFX Artist
Nate Drury
Game Art Major
Dread Rally - 3D Animator, 3D Prop Artist
Lucas Eglin
Game Art Major
Dread Rally - 3D Environmental Artist
Benjamin Emag
Game Programming Major
FinCrementalOS - Lead Programmer, Systems Programmer
Thomas Eykelhoff
Game Design Major
BreakaBull - Level Designer
Coleman Fitzgerald
Game Art Major
FinCrementalOS - VFX Artist
Savanna Fortin
Game Art Major
Red: Flame and Fable - Character/Enemy Artist
Grace Gardella
Game Design Major
Socratic Smackdown - Narrative Designer
Adele Goldader
Game Art Major
Chyma and the Toll of Time - Producer, Scrum Master
Graham Gombes
Game Sound Design Major
BreakaBull - Sound Designer, Video Editor
Owen Grady
Game Design Major
FinCrementalOS - Product Owner, UX Designer
Harrison Green
Game Art Major
Pick Some Axe - Art Lead
Madeline Grenier
Game Design Major
BreakaBull - Producer, VR Designer
Arthur Griffin
Game Sound Design Major
Dread Rally - Sound Designer
Socratic Smackdown - Sound Designer
Adam Gyenes
Game Programming Major
With It We Leave - Technical Artist, Graphics Programmer
Ander Haler
Game Art Major
Dread Rally - 3D Environmental Artist
Taylor Harrington
Game Art Major
Choo Choo Boom Boom - Lead Artist / 3D Artist
Ellis Harris
Game Design Major
With It We Leave - Sound Designer
Samuel Heasley
Game Design Major
Prehistoric Pack - Product Owner, Systems Designer
Drew Herlocher
Game Programming Major
Chyma and the Toll of Time - Lead Programmer, AI and Graphics Programmer
Robert Hicks
Game Design Major
Pick Some Axe - Lead Designer
Erianna Hilliard
Game Design Major
With It We Leave - Level Designer, Generalist Designer
Emaleigh Hunter
Game Art Major
FinCrementalOS - Lead Artist, Modelling & UI Artist
Kristos Iliopoulos
Game Design Major
Socratic Smackdown - Lead Frontend Designer, Scrum Master
Ethan Jautaikis
Game Art Major
Prehistoric Pack - Technical Artist, VFX Artist
James Johnson
Game Design Major
Dread Rally - Product Owner, Technical Designer
Jerry Kaufman
Game Programming Major
With It We Leave - Lead Programmer, Enemy AI Programmer
Zachary Kilmer
Game Design Major
Socratic Smackdown - Product Owner, Systems Designer
Benton Lane
Game Design Major
Choo Choo Boom Boom - Product Owner / Lead Designer
Maxfield Larson
Game Art Major
With It We Leave - UI Artist, 3D Modeler
Pierce Laube
Game Art Major
FinCrementalOS - 2D Animation Contractor
Pick Some Axe - UI Art Contractor
Red: Flame and Fable - UI/UX Artist, Animator
Scarlette Leonard
Game Art Major
Red: Flame and Fable - Lead Artist, Environment Artist
Chara Levine
Game Design Major
Dread Rally - Systems Designer, Sound Designer
Jayden Lombardi
Game Programming Major
Chyma and the Toll of Time - UI/UX Programmer, Mechanics Programmer
Olivier Lorin
Game Production Management Major
FinCrementalOS - Lead Producer, Marketer
Heirloom Luong
Game Art Major
Choo Choo Boom Boom - UI / 2D Artist
Seth Lyon
Game Production Management Major
With It We Leave - Lead Producer, Scrum Master
Lily MacBride
Game Design Major
Chyma and the Toll of Time - Lead Level Designer, Progression Designer
Nicholas Mancuso
Game Design Major
Socratic Smackdown - Character Designer
William Mansfield
Game Programming Major
Red: Flame and Fable - Programmer, Repo Manager
Carter Marshall
Game Design Major
Choo Choo Boom Boom - Cabinet Lead / Designer
Aidan Matschiner
Game Art Major
Dread Rally - 3D Environmental Artist, Concept Artist
Yaroslav Mikhnevych
Game Business & Publishing Major
BreakaBull - Business and Publishing, Marketing
Prehistoric Pack - Business Consultant
Red: Flame and Fable - Business Consultant
Autumn Miranda
Game Programming Major
FinCrementalOS - General Programmer
Elliot Morneweck
Game Design Major
Choo Choo Boom Boom - Narrative Designer
Tate Morris
Game Design Major
With It We Leave - Lead Designer, Technical Designer
Aileen Murphy
Game Art Major
BreakaBull - Animator
Evan Ngo
Game Business & Publishing Major
Chyma and the Toll of Time - Marketing & Publishing, Merchandising
Alanna Nguyen-Kenney
Game Art Major
FinCrementalOS - Modelling & Environment Artist, UI Artist
Keegan Nilsson
Game Art Major
BreakaBull - Environment Artist
Darla Nordstrom
Game Art Major
Chyma and the Toll of Time - Environment Artist, Concept Artist
Liam Norton-Mercado
Game Programming Major
Prehistoric Pack - Database Programmer, General Programmer
Zachary Norton
Game Design Major
With It We Leave - Lead Level Designer, Content Designer
Joel Nyonga
Game Design Major
Dread Rally - Lead Level Designer
Cullen O'Hern
Game Art Major
With It We Leave - Environment Artist
Brendan O’Leary
Game Art Major
Socratic Smackdown - Lead Artist, Character Artist
Zack Olson
Non-Graduate/Non-Game Studio Degree
BreakaBull - Systems Programmer
Jiwon Park
Game Art Major
Socratic Smackdown - Environment Artist
Halvorson Phillips
Game Art Major
Choo Choo Boom Boom - 3D Artist
Riley Plourde
Game Design Major
Dread Rally - Level Designer
Benjamin Politzer
Game Programming Major
With It We Leave - Gameplay/Systems Programmer, Generalist Programmer
River Ranz
Game Programming Major
BreakaBull - Narrative Programmer, AI Programmer
John Renaud
Game Art Major
Prehistoric Pack - Character Artist, Rigger / Animator
Jason Richter
Game Art Major
Pick Some Axe - Environment Artist
Nate Rogers
Interactive Narrative for Games & Digital Media
With It We Leave - Lead Narrative Designer, Product Owner
Isabel Rowland
Game Programming Major
Dread Rally - AI Programmer
Isaac Roy
Game Design Major
Pick Some Axe - Systems and Enemy Designer
Amalia Russell
Game Art Major and Game Design Major
Dread Rally - Contract Level Designer
Red: Flame and Fable - Level Designer & Artist
Brandon Salvietti
Game Programming Major
Choo Choo Boom Boom - UI & Gameplay Programmer
Jake Sanderson
Game Programming Major
Dread Rally - Gameplay Programmer, Physics Programmer
Olivia Santamauro
Game Art Major
Choo Choo Boom Boom - Marketing Lead / Animator
Tristan Schonfeldt-Aultman
Game Programming Major
Choo Choo Boom Boom - Lead Programmer
Max Schroeder
Game Design Major
FinCrementalOS - UI Systems Designer, Co-Producer
Mae Scott
Game Design Major
Prehistoric Pack - Level Designer, UI Designer
Karilyn Shamblen
Game Art Major
BreakaBull - Lead Artist, Concept Artist
Maxwell Siegman
Game Design Major
Socratic Smackdown - Lead Character Designer
Jupiter Sinclair Chong
Game Programming Major
Socratic Smackdown - Programmer, Scrum Master
Ethan Song
Game Business & Publishing Major
Prehistoric Pack - Business Consultant, Merchandising
Socratic Smackdown - Business, Tournament Organizer
Daphne Sophinos
Game Design Major
Red: Flame and Fable - Enemy Designer
Fable Spagat
Game Design Major
BreakaBull - UI/UX Designer, Economy Designer
Owen Stanclift
Game Programming Major
Prehistoric Pack - Lead Programmer, Generalist Programmer
Nate Swietlik
Game Art Major
Chyma and the Toll of Time - Environment/UI Artist, Character/Rigging Artist
Morgan Taylor
Game Art Major
BreakaBull - Character Artist
Annabelle Thompson
Applied Mathematics
Dread Rally - Contract Graphics Programmer
FinCrementalOS - Modelling Contractor
Eber Timmermann
Game Design Major
BreakaBull - Lead Designer, Narrative Design
Benjamin Trudell
Game Programming Major
Socratic Smackdown - Lead Programmer, Repo Master
Rayna Tubbs
Game Sound Design Major
Pick Some Axe - Lead Sound Designer
Alec Turgeon
Game Design Major
FinCrementalOS - Progression & Balance Designer
Vincent Var
Game Design Major
Red: Flame and Fable - Lead Combat Designer
Hale Walls
Game Design Major
Chyma and the Toll of Time - Product Owner, Narrative Designer
Jadon Wells
Game Design Major
With It We Leave - Narrative Designer, Generalist Designer
Ethan Whiton
Game Design Major
Choo Choo Boom Boom - Level Designer
Prehistoric Pack - Gameplay Designer, Gameplay Programmer
Dylan Wilcox
Game Design Major
Pick Some Axe - Level Design
Emma Zervanos
Game Design Major
FinCrementalOS - UI/UX Designer
Cole Zick
Game Design Major
Dread Rally - Level Designer, Narrative Designer
Andrew Zitnik
Game Art Major
Pick Some Axe - Animation / Character Artist