Nate Swietlik
| Project Role |
Chyma and the Toll of Time - Environment/UI Artist, Character/Rigging Artist |
|---|---|
| Major | Game Art Major
|
| Connect | Website |
Professional Qualifications
- 3D Prop Modeling & Texturing
- High- to Low- Poly Baking
- Character & Mechanical Rigging
- Procedural 3D Modeling
- Procedural Material Creation
- UV Mapping
- Traditional & Digital Painting
Technical Expertise
- Autodesk Maya
- Houdini
- Substance Painter/Designer
- Confluence, Jira
- Unreal Engine
- Unity
- Git, SVN
- Adobe Suite
Development Expertise
- Modeling & Rigging Artist - Chyma & the Toll of Time (2026)
- Modeling & Rigging Artist - Purrates (2025)
- Game Studio I, II, III (3 Years of Game Production)
Portfolio Items
Interested in Learning More?
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