Nate Swietlik

Project Role Chyma and the Toll of Time - Environment/UI Artist, Character/Rigging Artist
Major Game Art Major
Connect Website
LinkedIn

Professional Qualifications

  • 3D Prop Modeling & Texturing
  • High- to Low- Poly Baking
  • Character & Mechanical Rigging
  • Procedural 3D Modeling
  • Procedural Material Creation
  • UV Mapping
  • Traditional & Digital Painting

Technical Expertise

  • Autodesk Maya
  • Houdini
  • Substance Painter/Designer
  • Confluence, Jira
  • Unreal Engine
  • Unity
  • Git, SVN
  • Adobe Suite

Development Expertise

  • Modeling & Rigging Artist - Chyma & the Toll of Time (2026)
  • Modeling & Rigging Artist - Purrates (2025)
  • Game Studio I, II, III (3 Years of Game Production)

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text