Graduates

Nicholas Adams
Game Design Major
Project Nautilus - Product Owner, Level Designer
Joseph Apicella
Game Design Major
Cash Force - Combat / Systems Design
Maya Armas
Game Design Major
Frog Bath - Level Designer/ Game Testing
Evan Barker
Game Design Major
Mapstermind - Lead Level Designer
Natalie Basile
Game Design Major
Mid-Death Crisis - Lead Designer
Julian Benchimol
Game Design Major
The Exaggerated Epoch of Edward O’Hare - Level Designer, Narrative Designer
Harper Bennett
Game Design Major
Molementum - Production
Marc Bonilla
Game Design Major
Just Golf - Systems Designer
Kelly Brady
Game Design Major
Live/Wire - Testing Lead
Cedric Brownewell
Game Design Major and Game Programming Major
Live/Wire - Systems Desginer, Balancing Designer
Keegan Buckingham
Game Design Major
SYNC - Systems & Technical Designer
Sage Burns
Game Design Major
Camera Shy - Level Design
Tim Carbone
Game Design Major and Game Programming Major
Box Voyage - Systems/Technical Designer
David Carey
Game Design Major
Monolithic - Gameplay Designer
Gavin Chambers
Game Design Major
Symbiotic - Product Owner & Lead Designer
Andrew Chepega
Game Design Major
Monolithic - Lead Designer
William Chrin
Game Design Major
Thing & Fist - Systems Designer
Jared Ciano
Game Design Major
Eira: Echoes of Adventure - Testing and QA Lead, Systems Designer
Max Cohen
Game Design Major
Thing & Fist - Systems Designer
Ana Collins
Game Design Major
RagBrawl - Level Designer
Ariana Cook
Game Design Major
Overgrown - Lead Designer
Samuel Côté
Game Design Major
Kessler Syndrome - Systems Designer
Jacob Davis
Game Design Major
Riptide - UI Designer
Riley Davis
Game Design Major
Dead Pedal - Narrative Designer
Nicholas Deluzio
Game Design Major
Eira: Echoes of Adventure - Lead Audio Designer
Jack Dirstine
Game Design Major
Sunline - QA Lead
Jeremy Edwards
Game Design Major
Dead Pedal - Technical Narrative Designer
Bradley Ellis
Game Design Major
Just Golf - Level Designer
Wesley Elmer
Game Design Major
Project Nautilus - Design Lead, UI Designer
William Esancy
Game Design Major
Molementum - Level Design
Edison Estes
Game Design Major
SCORCH - Lead Designer
Jae Ettinger
Game Art Major and Game Design Major
Monolithic - Sound Designer
Connor Evans
Game Design Major
Ashes to Ashes - Product Owner, Design Lead, Systems Designer
Andrew Fay
Game Design Major
Molementum - Level Design
Josh Forchheimer
Game Design Major
Box Voyage - Lead Audio Designer/Tech Designer
Rhys Frampton
Game Design Major
Live/Wire - Product Owner, Lead Narrative Designer
Jeffrey Friedman
Game Design Major
Guilded - Narrative Designer
Elliott Friedrichs
Game Design Major
Arcanima - Systems Designer, Level Designer & Narrative Designer
Emmett Friedrichs
Game Design Major
Cash Force - Level Design / Product Owner
Cole Gagnon
Game Design Major
Not Quite Immortal - Product Owner/Lead Designer
Zachary Ginsburg
Game Design Major
Planetary Planter - Narrative Designer
Giancarlo Gioielli
Game Design Major
The Exaggerated Epoch of Edward O’Hare - Combat Designer, Narrative Designer
William Goetz
Game Design Major
Cash Force - Experience / Systems Design
Evan Goldring
Game Design Major
Live/Wire - Level Designer, Environment Artist
Genevieve Guimond
Game Design Major
Guilded - Narrative Designer
Joshua Guptill
Game Design Major
SYNC - Product Owner
Garrett Harriman
Game Design Major
Box Voyage - Level/Puzzle Designer
Ethan Helms
Game Design Major
SYNC - UI/UX Designer
Isaac (Salsa) Hessel-Robinson
Game Design Major
Molementum - Systems Design
Evan Hintz
Game Design Major
Arcanima - Lead Designer & Narrative Designer
Benjamin House-Kelly
Game Design Major
Riptide - Weapons Designer
Matthew Huddleston
Game Design Major
SCORCH - Narrative Designer
Carter Ivancic
Game Design Major
Sunline - UI/UX Designer
Petra Jarrett
Game Design Major
Install Wizard - Level Designer, Game Designer
Maxwell Johnson
Game Design Major
Guilded - Audio Designer
Eddie Juarez
Game Design Major
Mapstermind - Product Owner, Lead Designer, UI/UX Designer
Philip Kachura
Game Design Major
Thing & Fist - UI/UX Designer
Osage Kaczor
Game Design Major
Live/Wire - Level Designer
Andrew Kerwood
Game Design Major
Not Quite Immortal - Narrative Designer
Jackson Klein
Game Design Major
Molementum - Systems Design
William Kligerman
Game Design Major
Mid-Death Crisis - Level Designer
Bryant Koziol
Game Design Major
SYNC - Narrative Designer
Matthew Laflamme
Game Design Major
Mapstermind - Level Designer
Colton Lambert
Game Design Major
Ashes to Ashes - Level Designer
Tyler Lamon
Game Design Major
Junk Punk Arena - Lead Level Designer, Product Owner
Dillon Landry
Game Design Major
Thing & Fist - Systems Designer
Alex Lanthier
Game Design Major
That Potato Game - Systems Designer
Ethan Levine
Game Design Major
Thing & Fist - Lead Game Designer
Karl Lewis
Game Design Major and Game Programming Major
Cash Force - Lead/Technical Designer
Benji Linden
Game Design Major
Axecutioners - Product Owner, Technical Designer
Connor Little
Game Design Major
Just Golf - Systems Designer
Alissa Liu
Game Design Major
Riptide - Lead Designer
Jack Long
Game Design Major
Polaris Postal Service - Producer Owner/UI/UX Designer
Matthew Lovetere
Game Design Major
Sunline - Lead Designer
Andrew Macdonald
Game Design Major
Eira: Echoes of Adventure - Narrative Designer
Anna Margotta
Game Design Major
Polaris Postal Service - Narrative/Systems Designer
John McCorkle
Game Design Major
Achromatic - Level/Sound Designer
Robert Meech
Game Design Major
Camera Shy - Lead Designer
Gregory Miller
Game Design Major
Install Wizard - Level Designer, Narrative Designer
Jackson Miller
Game Design Major
Mid-Death Crisis - Narrative Designer
Dylan Milligan
Game Design Major
Kessler Syndrome - Lead/Level Designer
Kayla Miskiv
Game Design Major and Game Programming Major
Monolithic - Systems and UI Designer
Cameron Murphy
Game Design Major
Install Wizard - Lead Designer, System/Technical Designer
Carmen Murphy
Game Design Major
Little Bo Reap - Progression Designer, Balance Designer
Zachary Neiheiser
Game Design Major
Junk Punk Arena - Lead Story Writer
Robert Niewodowski
Game Design Major
Molementum - Level Design
Aiden O'Connor
Game Design Major and Game Programming Major
Frog Bath - Lead Level Designer, Audio Designer, Music Composer
Michael O'Donnell
Game Design Major
Axecutioners - Sound Designer
Kyle Oeze
Game Design Major
Thing & Fist - Level Designer
James Ofori
Game Design Major
Mapstermind - Systems Designer
Benjamin Operhall
Game Design Major
Achromatic - Lead Designer
Zachary Phillips
Game Design Major and Game Programming Major
Guilded - Lead/Systems Designer, Product Owner
Andersen Pinckney
Game Design Major
Eira: Echoes of Adventure - Lead Designer/Product Owner
Maggie Pono
Game Design Major
That Potato Game - Lead Designer, Narrative Designer
Gerrit Pottmeyer
Game Design Major
Riptide - Level Designer
Kevin Pozucek
Game Design Major
RagBrawl - Systems Designer, Level Designer
Nathan Preston
Game Design Major
Dead Pedal - Level Designer
Robert Price
Game Design Major and Game Programming Major
Frog Bath - Systems Designer, Game Testing
Dominic Prignano
Game Design Major
Arcanima - UI/UX & Narrative Designer
Llyn Printon
Game Design Major
Symbiotic - Narrative Designer & UI Designer
Griffin Quayle
Game Design Major
Axecutioners - Lead Designer, Systems Designer
Matthew Randolph
Game Design Major
SCORCH - Level Designer
Thomas Rebeck
Game Design Major
Polaris Postal Service - Narrative Designer
Lauren Ritze
Game Design Major
Cash Force - UI, UX / Narrative Design
Devon Roberge
Game Design Major
Just Golf - Level Designer
Leonardo Robles Gonzalez
Game Design Major
Frog Bath - Lead Systems Designer, UI/UX Designer, Product Owner
Christian Roby
Game Design Major
Sunline - Level Designer
Joseph Romanowski
Game Design Major
Mid-Death Crisis - Product Owner
Molementum - Contracted Voice Actor for the Mastermind
Nicolletta Rothschild
Game Design Major
Riptide - Lead UX Designer
Tristan Row
Game Design Major
Kessler Syndrome - Narrative Designer
Bailey Sargent
Game Design Major
Achromatic - Level Designer
Filippo Scarfo
Game Design Major
Junk Punk Arena - Sound Designer, Composer
Jake Seide
Game Design Major
Achromatic - Product Owner/Gameplay Designer
Miriam Shuker
Game Design Major
Ashes to Ashes - Narrative Lead
Joseph Siehl
Game Design Major and Game Programming Major
Guilded - Systems Designer, Technical Designer
Michael Silverio
Game Design Major
Little Bo Reap - Lead Designer, Product Owner
Michael St. Louis
Game Design Major and Game Sound Design Major
Axecutioners - Composer, Audio Engineer
Sam Sussman
Game Design Major
SYNC - Lead Designer
Ryan Swanson
Game Design Major
Overgrown - Level Designer Game Balancing
Joseph Tecce
Game Design Major
Symbiotic - Level Designer & UI Designer
Shane Tetro
Game Design Major
RagBrawl - Lead Designer, Sound Designer
Evan Thaxter
Game Design Major
Not Quite Immortal - Technical Designer/Games Testing Liaison
Sasha Tschernisch
Game Design Major
SYNC - Narrative Designer
Ian Urban
Game Design Major
Sunline - Level Designer
Sean Uzar
Game Design Major
Project Nautilus - QA Lead, Systems Designer
Jared Vitchkoski
Game Design Major
RagBrawl - Lead Level Designer
Benjamin Voter
Game Design Major
Symbiotic - Level Designer & Team Lead
Stephen Vowles
Game Design Major
Frog Bath - Systems Designer, Level Designer
Simon Wagg
Game Design Major
Live/Wire - Lead Gameplay Designer, Lead Sound Designer
Elijah Wakeling
Game Design Major
Planetary Planter - Systems Designer
Daniel Waleik
Game Design Major
Project Nautilus - Level and Encounter Designer
Max Weintraub
Game Design Major
Junk Punk Arena - Lead UI Designer, QA Lead
Wesley Weitzman
Game Design Major
Camera Shy - VR Interaction Design
Spencer Whiteway
Game Design Major
Camera Shy - Game Testing/Research
Dakota Williams
Game Design Major
Box Voyage - Lead Systems Designer/Product Owner
Michael Woltmann
Game Design Major
Polaris Postal Service - Lead/Level Designer
Aiden Wright
Game Design Major and Game Programming Major
Dead Pedal - Product Owner, Lead Designer
Talyn Xystus
Game Design Major
Axecutioners - Lead Sound Designer