Graduates

Felix Abbott
Game Programming Major
Achromatic - Tools/AI Programmer
Steven Annunziato
Game Programming Major
Ashes to Ashes - Lead Programmer, Graphics Engineer
Matthew Aquino
Game Programming Major
Camera Shy - Gameplay/General Programmer
Scott Aquino
Game Programming Major
Eira: Echoes of Adventure - Lead Programmer/Systems Programmer
Nik Bair
Game Programming Major
Monolithic - Lead Programmer, Systems Programming
David Bakaleinik
Game Programming Major
SCORCH - Gameplay Programmer
Rory Beebout
Game Programming Major
Not Quite Immortal - Graphics Programmer, Systems Programmer
Cameron Belcher
Game Programming Major
Cash Force - AI Programming
Jacob Biederman
Game Programming Major
Frog Bath - Repository Manager, General Programmer
Spencer Bohl
Game Programming Major
Project Nautilus - Gameplay, AI, Generalist Programmer
Brandon Boras
Game Programming Major
Project Nautilus - Gameplay Programming, Version Control Lead
Mark Botaish
Game Programming Major
Just Golf - Lead Programmer
RJ Bourdelais
Game Programming Major
Guilded - Tools Programmer
Michael Bowen
Game Programming Major
Dead Pedal - Lead Programmer
Shakeem Brown
Game Programming Major
That Potato Game - Gameplay Programmer, Physics Programmer
Cedric Brownewell
Game Design Major and Game Programming Major
Live/Wire - Systems Desginer, Balancing Designer
Eugene Bryant Jr
Game Programming Major
Molementum - Gameplay Program
Quincy Buchanan
Game Programming Major
Polaris Postal Service - Graphics Programmer
Tim Carbone
Game Design Major and Game Programming Major
Box Voyage - Systems/Technical Designer
Robert Christensen
Game Programming Major
That Potato Game - Lead Programmer, Systems & UI Programmer
Henry Chronowski
Game Programming Major
Planetary Planter - Graphics Programmer
Adam Clarke
Game Programming Major
Box Voyage - Gameplay Programmer
Overgrown - Tools and Systems Programmer
John Connelly
Game Programming Major
Install Wizard - Gameplay Progammer, Systems Programmer
Benjamin Cooper
Game Programming Major
SCORCH - AI Programmer
Dianna Cornett
Game Programming Major
Achromatic - UI Programmer
Nick DaCosta
Game Programming Major
Through Rust We Are Returned - Tools Programmer, Gameplay/Systems Programmer
Samuel Dansereau
Game Programming Major
Thing & Fist - Lead Programmer
Colin Deane
Game Programming Major
RagBrawl - Lead Programmer, Network Programmer
Nicolas Delbue
Game Programming Major
Riptide - Lead Programmer
Nathan Desjardins
Game Programming Major
SYNC - VFX Artist &Programmer
Avery Dibble
Game Programming Major
Monolithic - AI Programmer
Harry Dorer
Game Programming Major
SYNC - Systems Programmer
Dillon Drummond
Game Programming Major
Mid-Death Crisis - Gameplay Programmer
SYNC - Graphics Programmer
Nicholas Eckstein
Game Programming Major
Box Voyage - Systems Programmer
Jason Ehrlich
Game Programming Major
Symbiotic - AI Programmer
Yuuki Endo
Game Programming Major
Molementum - General Program
Patrick Fagan
Game Programming Major
RagBrawl - Gameplay Programmer
Andrew Feddersen
Game Programming Major
Thing & Fist - Systems Programmer
Egor Fesenko
Game Programming Major
Project Nautilus - UI Programmer, Systems Programmer, Optimization Programmer
Avery Follett
Game Programming Major
Polaris Postal Service - AI/Gameplay Programmer
Christopher Foster
Game Programming Major
Symbiotic - Lead Programmer & Team Lead
Samuel Fox
Game Programming Major
SYNC - AI Programmer
Lansingh Freeman
Game Programming Major
SCORCH - Lead Programmer Systems Programmer
Jason Gold
Game Programming Major
Overgrown - Systems Programmer
Quincy Gomes-Cedeno
Game Programming Major
Mid-Death Crisis - Lead Producer
Josh Grazda
Game Programming Major
Cash Force - Lead Gameplay / Systems Programmer
Andrew Griffin
Game Programming Major
SYNC - Lead Programmer
James Griffiths
Game Programming Major
Guilded - Lead Programmer, Systems Programmer
Daniel Hartman
Game Programming Major
Planetary Planter - Gameplay Programmer
Clementine Hassouni
Game Programming Major
Sunline - Gameplay/Systems/Graphics Programmer
Ethan Heil
Game Programming Major
Mapstermind - Lead Programmer, Graphics/Systems Programmer
Kelly Herstine
Game Programming Major
Cash Force - Gameplay / General Programmer
Walter Hill III
Game Programming Major
Box Voyage - Lead Systems Programmer
Stephen Hill
Game Programming Major
The Exaggerated Epoch of Edward O’Hare - Combat Programmer, Gameplay Programmer
Ben Hubner
Game Programming Major
Live/Wire - Lead Gameplay Programmer, Lead Systems Programmer
Andrew Hunt
Game Programming Major
RagBrawl - Gameplay Programmer, Dev-Ops
John Imgrund
Game Programming Major
Monolithic - Networking Programmer
Alex Jaeger
Game Programming Major
Mapstermind - Gameplay/UI Programmer
Michael Kashian
Game Programming Major
Axecutioners - Gameplay Programmer, Repo Master
Nicholas Kasprzak
Game Programming Major
Riptide - AI Programmer
Colin Keilbach
Game Programming Major
Arcanima - Lead Programmer
Jason Kmieciak
Game Programming Major
Kessler Syndrome - Lead System/gameplay
Evan Koppers
Game Programming Major
Sunline - Tools/Animation/Gameplay Programmer
Charlie Kowalski
Game Programming Major
Achromatic - Lead Programmer, AI Programmer, Gameplay/Systems Programmer
Brandon L'Abbe
Game Programming Major
Project Nautilus - Tools & Pipeline Programming, Sound Programming
Austin Laimos
Game Programming Major
Guilded - Generalist Programmer
Gavin Lechner
Game Programming Major
Sunline - Lead Programmer, UI & Audio Programmer
Karl Lewis
Game Design Major and Game Programming Major
Cash Force - Lead/Technical Designer
Chun Tao Lin
Game Programming Major
Install Wizard - AI Programmer, UI Programmer
Dyson Little
Game Programming Major
SCORCH - AI Programmer
Aaron Lurie
Game Programming Major
Axecutioners - Lead Programmer, AI Programmer
Olli Machina
Game Programming Major
Mapstermind - Gameplay Programmer, Sound Designer
Justin Marko
Game Programming Major
That Potato Game - General programmer, Gameplay programmer
Grady Mayo
Game Programming Major
Polaris Postal Service - Lead/Physics Programmer
Ian Melvin
Game Programming Major
Dead Pedal - Systems/UI Programmer
Kayla Miskiv
Game Design Major and Game Programming Major
Monolithic - Systems and UI Designer
Aidan Murphy
Game Programming Major
Symbiotic - Lead Programmer & Team Lead
Kyle Murray
Game Programming Major
Through Rust We Are Returned - Lead Programmer, Gameplay/Systems Programmer
Demetrius Nekos
Game Programming Major
Little Bo Reap - Lead Programmer, Gameplay Programmer
Aster Nie
Game Programming Major
Molementum - Physics Programmer
Aiden O'Connor
Game Design Major and Game Programming Major
Frog Bath - Lead Level Designer, Audio Designer, Music Composer
Nico Omenetto
Game Programming Major
Kessler Syndrome - UI/Graphics Programmer
Anthony Pascone
Game Programming Major
Just Golf - Programmer
Amelia Payne
Game Programming Major
SCORCH - UI/UX Programmer
Nicholas Perell
Game Programming Major
Project Nautilus - Technical Director, Narrative Director
Eliana Perez
Game Programming Major
Live/Wire - UI Programmer
Zachary Phillips
Game Design Major and Game Programming Major
Guilded - Lead/Systems Designer, Product Owner
Robert Price
Game Design Major and Game Programming Major
Frog Bath - Systems Designer, Game Testing
Connor Ramsden
Game Programming Major
Junk Punk Arena - Gameplay Programmer, Tools & Middleware Programmer
Andrew Rimpici
Game Programming Major
Frog Bath - Networking Programmer
Merle Roji
Game Programming Major
Riptide - Systems Programmer
Miller Roman
Game Programming Major
Polaris Postal Service - Systems/Tool Programmer
Jake Rose
Game Programming Major
Junk Punk Arena - Lead Programmer, Networking Programmer
Charlie Sanford
Game Programming Major
Achromatic - Gameplay Programmer, Lead Sound Designer
Nicholas Sanguine
Game Programming Major
Ashes to Ashes - Physics Engineer
Cameron Schneider
Game Programming Major
Live/Wire - Lead Programmer, Network Engineer
Theo Schnorrenberg
Game Programming Major
Through Rust We Are Returned - Generalist Programmer
Daniel Schoenfeld
Game Programming Major
Mapstermind - Gameplay Programmer, Sound Designer
Zachary Schwab
Game Programming Major
Little Bo Reap - Systems Programming
Joseph Siehl
Game Design Major and Game Programming Major
Guilded - Systems Designer, Technical Designer
David Silverman
Game Programming Major
Thing & Fist - Systems Programmer
Harris Slesar
Game Programming Major
Symbiotic - AI/Gameplay Programmer
Tyler Sloss
Game Programming Major
Arcanima - Tools Programmer
Colton Soneson
Game Programming Major
Live/Wire - Graphics Programmer, VFX Art
Parker Staszkiewicz
Game Programming Major
Just Golf - Lead Programmer
Simon Steele
Game Programming Major
Overgrown - Lead Programmer Audio Technician
Andrew Tiller
Game Programming Major
Install Wizard - Systems Programmer, Graphics Programmer
Nicholas Tvaroha
Game Programming Major
SYNC - Generalist Programmer
Thomas Wagner
Game Programming Major
Riptide - VFX Programmer
Nathanial Walker
Game Programming Major
Camera Shy - Lead Gameplay Programmer
Alexander West
Game Programming Major
Camera Shy - Tools Programmer
Neal Wojtowicz
Game Programming Major
Axecutioners - Networking Programmer
Aiden Wright
Game Design Major and Game Programming Major
Dead Pedal - Product Owner, Lead Designer
Dante Xystus
Game Programming Major
Junk Punk Arena - UI Programmer, UX Designer
Michael Zheng
Game Programming Major
Cash Force - Systems / Tools Programmer
Brennan Zynda
Game Programming Major
Install Wizard - Lead Programmer, Lead Audio Designer