Jorge Avila
Game Design Major
Red: Flame and Fable - Product Owner, Lead Designer
Benjamin Baehre
Game Design Major
Chyma and the Toll of Time - Level Designer, Game Feel Designer
Jean-Pierre Bailly-Hall
Game Design Major
Chyma and the Toll of Time - Level Designer, Mechanic Designer
Lindsey Bellaire
Game Design Major
Choo Choo Boom Boom - Track Event Designer
Ben Bradway
Game Design Major
Chyma and the Toll of Time - Lead Mechanics Designer, UI/UX Design
Steven Bruns
Game Design Major
Pick Some Axe - Level, System, Narrative, and Sound Design
Alex Buckley
Game Design Major
Prehistoric Pack - Level Designer
Sam Cassidy
Game Design Major
Choo Choo Boom Boom - Boss Attack Designer
Colin Colbert
Game Design Major
Red: Flame and Fable - Environmental Puzzle Designer, Level Designer
Alexander Cowell
Game Design Major
Pick Some Axe - Systems and Boss Designer
Mason Crochetiere
Game Design Major
Prehistoric Pack - Technical Designer, Scrum Master
Jacob Cruz
Game Design Major
BreakaBull - Product Owner, System Designer
Lucas Delvalle
Game Design Major
Socratic Smackdown - Character Designer
Thomas Eykelhoff
Game Design Major
BreakaBull - Level Designer
Grace Gardella
Game Design Major
Socratic Smackdown - Narrative Designer
Owen Grady
Game Design Major
FinCrementalOS - Product Owner, UX Designer
Madeline Grenier
Game Design Major
BreakaBull - Producer, VR Designer
Ellis Harris
Game Design Major
With It We Leave - Sound Designer
Samuel Heasley
Game Design Major
Prehistoric Pack - Product Owner, Systems Designer
Robert Hicks
Game Design Major
Pick Some Axe - Lead Designer
Erianna Hilliard
Game Design Major
With It We Leave - Level Designer, Generalist Designer
Kristos Iliopoulos
Game Design Major
Socratic Smackdown - Lead Frontend Designer, Scrum Master
James Johnson
Game Design Major
Dread Rally - Product Owner, Technical Designer
Zachary Kilmer
Game Design Major
Socratic Smackdown - Product Owner, Systems Designer
Benton Lane
Game Design Major
Choo Choo Boom Boom - Product Owner / Lead Designer
Chara Levine
Game Design Major
Dread Rally - Systems Designer, Sound Designer
Lily MacBride
Game Design Major
Chyma and the Toll of Time - Lead Level Designer, Progression Designer
Nicholas Mancuso
Game Design Major
Socratic Smackdown - Character Designer
Carter Marshall
Game Design Major
Choo Choo Boom Boom - Cabinet Lead / Designer
Elliot Morneweck
Game Design Major
Choo Choo Boom Boom - Narrative Designer
Tate Morris
Game Design Major
With It We Leave - Lead Designer, Technical Designer
Zachary Norton
Game Design Major
With It We Leave - Lead Level Designer, Content Designer
Joel Nyonga
Game Design Major
Dread Rally - Lead Level Designer
Riley Plourde
Game Design Major
Dread Rally - Level Designer
Isaac Roy
Game Design Major
Pick Some Axe - Systems and Enemy Designer
Amalia Russell
Game Art Major and Game Design Major
Dread Rally - Contract Level Designer
Red: Flame and Fable - Level Designer & Artist
Max Schroeder
Game Design Major
FinCrementalOS - UI Systems Designer, Co-Producer
Mae Scott
Game Design Major
Prehistoric Pack - Level Designer, UI Designer
Maxwell Siegman
Game Design Major
Socratic Smackdown - Lead Character Designer
Daphne Sophinos
Game Design Major
Red: Flame and Fable - Enemy Designer
Fable Spagat
Game Design Major
BreakaBull - UI/UX Designer, Economy Designer
Eber Timmermann
Game Design Major
BreakaBull - Lead Designer, Narrative Design
Alec Turgeon
Game Design Major
FinCrementalOS - Progression & Balance Designer
Vincent Var
Game Design Major
Red: Flame and Fable - Lead Combat Designer
Hale Walls
Game Design Major
Chyma and the Toll of Time - Product Owner, Narrative Designer
Jadon Wells
Game Design Major
With It We Leave - Narrative Designer, Generalist Designer
Ethan Whiton
Game Design Major
Choo Choo Boom Boom - Level Designer
Prehistoric Pack - Gameplay Designer, Gameplay Programmer
Dylan Wilcox
Game Design Major
Pick Some Axe - Level Design
Emma Zervanos
Game Design Major
FinCrementalOS - UI/UX Designer
Cole Zick
Game Design Major
Dread Rally - Level Designer, Narrative Designer