
Brody Wenzel
Project Role |
shutterbuds - Level Designer, Product Owner |
---|---|
Major | Game Design Major
|
Hometown | Bedford, NH |
Pronouns | He/Him |
Connect | Website |
From working in an agile industry workflow, I have acquired and perfected several design skills. The main skill I worked on while at Champlain is Level Design. Tackling unique challenges like Multiplayer maps, Open world, Stealth, Platforming, Action combat, Procedural, Encounter design, and more!
Professional Qualifications
- Level Design
- Encounter Design
- Systems Design
- 3D Modeling
- Documentation
- Agile Development
- Gameplay Balancing
- Strong Communication Skills
Technical Expertise
- Unreal Engine (4 and 5)
- Unity (2d/3D)
- Version Control (Git/SVN)
- Autodesk Maya (Foundational)
- Houdini (Foundational)
- C# (Unity) & Blueprint (UE5)
- Google Suite
- Adobe Creative Suite
Development Expertise
- 4 years of Game Production Experience
- Level Designer on shutterbuds (Drunkey Monkey Games)
- Game Design Tutor (2024-2025)
- Game Studio I, II, and III
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
