Brody Wenzel

Project Role shutterbuds - Level Designer, Product Owner
Major Game Design Major
Hometown Bedford, NH
Pronouns He/Him
Connect Website
LinkedIn

From working in an agile industry workflow, I have acquired and perfected several design skills. The main skill I worked on while at Champlain is Level Design. Tackling unique challenges like Multiplayer maps, Open world, Stealth, Platforming, Action combat, Procedural, Encounter design, and more!

Professional Qualifications

  • Level Design
  • Encounter Design
  • Systems Design
  • 3D Modeling
  • Documentation
  • Agile Development
  • Gameplay Balancing
  • Strong Communication Skills

Technical Expertise

  • Unreal Engine (4 and 5)
  • Unity (2d/3D)
  • Version Control (Git/SVN)
  • Autodesk Maya (Foundational)
  • Houdini (Foundational)
  • C# (Unity) & Blueprint (UE5)
  • Google Suite
  • Adobe Creative Suite

Development Expertise

  • 4 years of Game Production Experience
  • Level Designer on shutterbuds (Drunkey Monkey Games)
  • Game Design Tutor (2024-2025)
  • Game Studio I, II, and III

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text