
Ethan Visco
Project Role |
RISE FROM RUIN - Level Designer |
---|---|
Major | Game Design Major
|
Hometown | Cape Cod, MA |
Pronouns | He/Him |
Connect | Website |
As a game designer specialized in level design, my dream is to create a wide variety of unique and immersive levels across every game genre. I also enjoy creating systems and iteratively prototyping while prioritizing fun over everything.
Professional Qualifications
- Level Design
- Level Prototyping
- Gameplay Design
- Game Systems Design
- Game Balancing
- Agile Development
- Rapid Prototyping
- Documentation
Technical Expertise
- Unreal Engine
- Unity
- C++ (Unreal Engine)
- C# (Unity)
- Version Control (P4V Git SVN)
- Atlassian Suite
- Adobe Creative Suite
- Maya 3D and Blender
Development Expertise
- Backrooms: Escape Together (Game Design, TriIodide Studios)
- Night of the Songbirds (Level Design, Ubisoft Competition)
- Rise from Ruin (Level Design, Game Studio III)
- Four Years of Game Development Experience (2021 - 2025)
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
