
Brayden Riddell
Project Role |
shutterbuds - Lead Designer, Technical & UX Designer |
---|---|
Major | Game Design Major
|
Hometown | Los Angeles, CA |
Pronouns | He/Him |
Connect | Website |
Highly adaptive and fast-learning game designer, driven towards bridging the gap between conceptualization and technical implementation. Thrives in team environments through interdisciplinary communication/documentation, meaningful rapid prototyping, loop implementation, and player-focused agile iteration. Innately strives to learn, collaborate, and go above and beyond for the needs of the team.
Professional Qualifications
- Technical Design
- Gameplay Systems Design
- User Experience Design
- Agile/SCRUM Development
- Visual & Written Communication
- Game Balancing & Polish
- Iterative & Rapid Prototyping
- Multiplayer Design
Technical Expertise
- Unreal Engine
- Unity 3D/2D
- Blueprints, C#
- Git, Subversion, Jenkins
- Jira, Confluence
- Adobe Creative Suite
- Microsoft Office Suite
- Autodesk Maya
Development Expertise
- Lead, Technical, & UX Designer - "Shutterbuds"
- Technical Designer - Endless Studios, Emergent Media Center
- Multiplayer Live-Service Experience Developer - MCParks
- 4 Years of Game Design & Game Studio Experience (2021-2024)
Interested in Learning More?
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