Brayden Riddell

Project Role shutterbuds - Lead Designer, Technical & UX Designer
Major Game Design Major
Hometown Los Angeles, CA
Pronouns He/Him
Connect Website
LinkedIn

Highly adaptive and fast-learning game designer, driven towards bridging the gap between conceptualization and technical implementation. Thrives in team environments through interdisciplinary communication/documentation, meaningful rapid prototyping, loop implementation, and player-focused agile iteration. Innately strives to learn, collaborate, and go above and beyond for the needs of the team.

Professional Qualifications

  • Technical Design
  • Gameplay Systems Design
  • User Experience Design
  • Agile/SCRUM Development
  • Visual & Written Communication
  • Game Balancing & Polish
  • Iterative & Rapid Prototyping
  • Multiplayer Design

Technical Expertise

  • Unreal Engine
  • Unity 3D/2D
  • Blueprints, C#
  • Git, Subversion, Jenkins
  • Jira, Confluence
  • Adobe Creative Suite
  • Microsoft Office Suite
  • Autodesk Maya

Development Expertise

  • Lead, Technical, & UX Designer - "Shutterbuds"
  • Technical Designer - Endless Studios, Emergent Media Center
  • Multiplayer Live-Service Experience Developer - MCParks
  • 4 Years of Game Design & Game Studio Experience (2021-2024)

Interested in Learning More?

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Game Studio art and promotional text