Jeffrey Popek

Project Role Poly-Vinyl Pests! - Generalist Programmer, UI Programming
Major Game Programming Major
Hometown San Francisco, CA
Pronouns He/Him
Connect Website
LinkedIn

Generalist programmer passionate about building robust game frameworks and fostering a fun, collaborative development environment. Experienced in developing AI systems, refining gameplay mechanics, and intuitive designer tools. Well-versed in agile development, technical documentation, and leadership, with a focus on improving workflows to boost team efficiency and enhance player experiences.

Professional Qualifications

  • Gameplay Programming
  • AI Programming
  • Systems Programming
  • UI/UX Programming
  • Tools Programming
  • Version Control
  • Agile & Scrum Methodologies
  • Technical Documentation

Technical Expertise

  • C++
  • C#
  • Unity 2D & 3D
  • Unreal 5
  • Git/SVN
  • Jira & Confluence
  • Adobe Creative Cloud
  • Google Workspace

Development Expertise

  • Lead Programmer, Poly-Vinyl Pests!
  • Gameplay Programmer, Liminal Detective
  • 4 Years of Experience in a Game Development Environment

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text