
Jeffrey Popek
Project Role |
Poly-Vinyl Pests! - Generalist Programmer, UI Programming |
---|---|
Major | Game Programming Major
|
Hometown | San Francisco, CA |
Pronouns | He/Him |
Connect | Website |
Generalist programmer passionate about building robust game frameworks and fostering a fun, collaborative development environment. Experienced in developing AI systems, refining gameplay mechanics, and intuitive designer tools. Well-versed in agile development, technical documentation, and leadership, with a focus on improving workflows to boost team efficiency and enhance player experiences.
Professional Qualifications
- Gameplay Programming
- AI Programming
- Systems Programming
- UI/UX Programming
- Tools Programming
- Version Control
- Agile & Scrum Methodologies
- Technical Documentation
Technical Expertise
- C++
- C#
- Unity 2D & 3D
- Unreal 5
- Git/SVN
- Jira & Confluence
- Adobe Creative Cloud
- Google Workspace
Development Expertise
- Lead Programmer, Poly-Vinyl Pests!
- Gameplay Programmer, Liminal Detective
- 4 Years of Experience in a Game Development Environment
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
