
Matthew Paquin
Project Role |
Solanis - Sound Designer, Voice Designer |
---|---|
Major | Game Sound Design Major
|
Hometown | Pelham, NH |
Pronouns | He/Him |
Connect | Website |
Matthew believes that great audio ties an experience together. Using audio tools such as Reaper, FMOD, and WWISE, he creates interactive and adaptive soundscapes for games in Unreal Engine 5, Unity, and Godot. He also creates music for film, and mixes vocals. Matthew is passionate about all aspects of audio, and is always ready to collaborate with others to bring projects to life through sound.
Professional Qualifications
- Sound Design
- Music Composition
- Audio Implementation
- Foley
- Sound Synthesis
- Vocal Mixing
- Film Scoring
- Agile Development
Technical Expertise
- Reaper
- Ableton Live
- Pro Tools
- FMOD
- WWISE
- Meta Sounds
- Unreal Engine 5
- Unity
Development Expertise
- Solanis, (UE5, Sound Designer)
- Loyal Blade, (UE5, WWISE, Lead Sound Designer)
- Super Sim, (Unity, FMOD, Lead Sound Designer)
- 4 Years of Game Development Experience.
Interested in Learning More?
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