
Trace McLaurin
Project Role |
Poly-Vinyl Pests! - Gameplay Director, Product Owner |
---|---|
Major | Game Design Major
|
Minor(s) | Interactive Narrative |
Hometown | Conway, MA |
Pronouns | They/She |
Connect | Website |
Game Designer specializing in narrative and systems design, which harmonize to form lasting emotional experiences. Always eager to learn, my skills include 3D modeling, filmmaking, music composition, and programming. I have a talent for guiding peer discussions, encouraging cooperation by weaving teammate's ideas into a cohesive vision. I strive to make my work captivating, unusual, and inviting.
Professional Qualifications
- Narrative Design
- Quest Design
- Systems Design
- Systems Programming
- Gameplay Programming
- 3D Modeling
- Technical Documentation
- Agile Development
Technical Expertise
- Unity 2D/3D
- Unreal Engine
- Godot
- Autodesk Maya
- Adobe Suite
- Python
- C++/C#
- Jira/Confluence
Development Expertise
- Design Lead/Product Owner, Poly-Vinyl Pests! (2025)
- Systems Designer, Wilderook Studios (2025)
- Director, Fox Fables (2024)
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
