
Quinn McDonnell
Project Role |
Booklet's Big Story - Lead & Systems Designer, Level Designer - "Fantasy" |
---|---|
Major | Game Design Major
|
Minor(s) | Game Programming |
Hometown | Middletown, NJ |
Pronouns | He/Him/They |
Connect | Website |
I am a Game Designer with a focus in systems design. My philosophy is that players should be able to take the systems in a game to carve their own path and be rewarded by the stories they make from experimenting with them. I have developed experience in Unity2D, Unity3D, & Unreal Engine 5. From developing games, I have gained experience in C++/C# coding, UI Design, & Quality Assurance Testing.
Professional Qualifications
- Systems Design
- Systems Programming
- Visual Design Documentation
- UI Design
- Quality Assurance Testing
- Agile Development
- Rapid Prototyping
- Level Design
Technical Expertise
- C++
- C# (Unity)
- Unity 2D & 3D
- Unreal Engine 5
- Google Suite
- Git / SVN Version Control
Development Expertise
- Booklet's Big Story - Lead Designer
- Sheepwalker - Technical Designer
- Game Studio I, II, & III
- Ubisoft Game Lab Competition 2024, Sheepwalker
Interested in Learning More?
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