Quinn McDonnell

Project Role Booklet's Big Story - Lead & Systems Designer, Level Designer - "Fantasy"
Major Game Design Major
Minor(s) Game Programming
Hometown Middletown, NJ
Pronouns He/Him/They
Connect Website
LinkedIn

I am a Game Designer with a focus in systems design. My philosophy is that players should be able to take the systems in a game to carve their own path and be rewarded by the stories they make from experimenting with them. I have developed experience in Unity2D, Unity3D, & Unreal Engine 5. From developing games, I have gained experience in C++/C# coding, UI Design, & Quality Assurance Testing.

Professional Qualifications

  • Systems Design
  • Systems Programming
  • Visual Design Documentation
  • UI Design
  • Quality Assurance Testing
  • Agile Development
  • Rapid Prototyping
  • Level Design

Technical Expertise

  • C++
  • C# (Unity)
  • Unity 2D & 3D
  • Unreal Engine 5
  • Google Suite
  • Git / SVN Version Control

Development Expertise

  • Booklet's Big Story - Lead Designer
  • Sheepwalker - Technical Designer
  • Game Studio I, II, & III
  • Ubisoft Game Lab Competition 2024, Sheepwalker

Interested in Learning More?

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Game Studio art and promotional text