Lyden Lapensee

Project Role Solanis - Level Designer, Systems Designer
Major Game Design Major
Minor(s) none
Hometown Brooklyn, NY
Pronouns He/Him
Connect Website
LinkedIn

As a dedicated level designer, I’ve learned to create immersive environments that enhance player experience. I love designing spaces that challenge players, promote exploration, and integrate gameplay and narrative. I aim to master the balance of aesthetics, mechanics, and story to create captivating, dynamic levels.

Professional Qualifications

  • Level Design
  • Encounter Design
  • Systems Design
  • UI/UX Design
  • Agile Development
  • Team management

Technical Expertise

  • Unreal Engine 5
  • Unity 2D/3D
  • Adobe Illustrator
  • Adobe Photoshop
  • GTK Radiant

Development Expertise

  • Level Designer, Solanis (2024-2025)
  • Lead Level Designer, Loyal Blade (2024)
  • 4 Years of Game Production Experience
  • 4 Years of Game Design Experience

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text