
Lyden Lapensee
Project Role |
Solanis - Level Designer, Systems Designer |
---|---|
Major | Game Design Major
|
Minor(s) | none |
Hometown | Brooklyn, NY |
Pronouns | He/Him |
Connect | Website |
As a dedicated level designer, I’ve learned to create immersive environments that enhance player experience. I love designing spaces that challenge players, promote exploration, and integrate gameplay and narrative. I aim to master the balance of aesthetics, mechanics, and story to create captivating, dynamic levels.
Professional Qualifications
- Level Design
- Encounter Design
- Systems Design
- UI/UX Design
- Agile Development
- Team management
Technical Expertise
- Unreal Engine 5
- Unity 2D/3D
- Adobe Illustrator
- Adobe Photoshop
- GTK Radiant
Development Expertise
- Level Designer, Solanis (2024-2025)
- Lead Level Designer, Loyal Blade (2024)
- 4 Years of Game Production Experience
- 4 Years of Game Design Experience
Portfolio Items
Interested in Learning More?
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