
Samuel Kliment
Project Role |
Double Down - Environment Artist |
---|---|
Major | Game Art Major
|
Hometown | Maplewood, NJ |
Pronouns | He/Him |
Connect | Website |
A dedicated and enthusiastic team member, he has experience in 3D modeling and visual effects, specifically hard surface prop modeling and texturing. He enjoys being part of a team and effectively integrates feedback in order to best succeed.
Professional Qualifications
- 3D Modeling
- Texturing
- UV Mapping
- Procedural Material Creation
- High to Low Poly Modeling
- Modular and Procedural Assets
- Visual Effects
- Teamwork and Collaboration
Technical Expertise
- Autodesk Maya
- Autodesk 3ds Max
- Substance 3D Painter
- Substance 3D Designer
- Adobe Photoshop
- Adobe Illustrator
- Unity 3D
- Unreal Engine
Development Expertise
- Game Studio I, II, and III (4 Years of Game Development)
- Double Down, Prop Artist, 2025
Portfolio Items
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