
Joey Clemente
Project Role |
Solanis - Graphics Programmer, Technical Artist |
---|---|
Major | Game Programming Major
|
Hometown | Tampa, FL |
Pronouns | He/Him |
Connect | Website |
Hi, I'm Joey! I am a Graphics Programmer and Technical Artist who specializes in shader development and procedural tool creation to help speed up workflows across the art production pipeline. Besides my hard skills, I have a knack for teaching and collaborating with others. In my spare time I enjoy experimenting with new tools as well as playing and coaching volleyball.
Professional Qualifications
- Graphics Programming
- Technical Art
- Materials & Shaders
- Procedural Generation
- Lighting & Atmospherics
- Texture Creation
- Pipeline Development
- Agile Project Management
Technical Expertise
- Unreal Engine 5
- SideFX Houdini
- GLSL & HLSL
- C++
- C#
- Visual Scripting
- Unity
- Adobe Substance Painter
Development Expertise
- Solanis - Technical Artist & Graphics Programmer
- Vermont Symphony Orchestra (VSO) Jukebox - Technical Artist
- Liminal Detective - Technical Artist & Graphics Programmer
- Boundless Blade - Systems & Graphics Programmer
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
