
Zoë Campos
Project Role |
Triage - Lead Designer, UI/UX Designer |
---|---|
Major | Game Design Major
|
Minor(s) | N/A |
Hometown | Sandwich, MA |
Pronouns | She/Her |
Connect | Website |
Hi! I’m Zoë, a fourth-year Game Design student specializing in UI/UX and systems design. I love blending creativity & tech, with experience in C++, C#, Unity, Unreal, and Adobe. In 2024, I interned in Kyoto as a Unity Engineer, growing my technical and language skills. As VP of Champlain’s Women in Games Club, I champion inclusivity for all voices. I bring passion & collaboration to each project!
Professional Qualifications
- Game System Design
- Rapid Prototyping
- Visual Design Documentation
- Product Owner Certified
- Project & Financial Planning
- User Research
- Game Interface Design
- Adaptive UI Design
Technical Expertise
- C++ (proficient)
- C# (proficient)
- Adobe Illustrator
- Adobe Photoshop
- Figma
- Unity 2D, 3D, Mobile
- Unreal 5
- Git
Development Expertise
- Unity Engineer Intern for Wonderwall Inc. 2024
- Game Design Tutor for SMART Space at Champlain College
- Game Studio I, II, and III (4 Years of Game Development)
- Lead Designer for Triage released on Steam in 2025
Portfolio Items
Zoë Campos Design Reel
A showcase of my work as Product Owner and UI/UX Designer on Queen Bee, and Lead Designer on Triage. This reel highlights the systems, interfaces, and thoughtful design choices I brought to each project — crafted with care, curiosity, and a love for player experience. Be sure to check out my portfolio for more details on these projects!
Triage
A look into my role as UI/UX and Lead Designer!
Queen Bee
Design reel of my role as UI/UX designer and Product Owner.
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
