
Brigham Boice
Project Role |
RISE FROM RUIN - Product Owner, Technical Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Double Minor in Game Programming and Entrepreneurship |
Hometown | Peterborough, NH |
Pronouns | He/Him |
Connect | Website |
I'm a Technical Designer with 13+ years experience in development, blending history, art, and technology to craft meaningful experiences. As a Product Owner, I've led multiple studio projects, fostering collaboration and efficiency. I'm passionate about pushing the boundaries of interactive design and finding creative solutions that bring ideas to life.
Professional Qualifications
- Technical Design
- Product Ownership
- Gameplay Programming
- System Design
- Immersive Technologies
- Agile Development
- AI Research
- Cross-Disciplinary Knowledge
Technical Expertise
- Unity Engine
- C#
- C++
- Mobile Development
- UI/UX
- AR/VR/MR/XR
- Git
- Unreal Engine
Development Expertise
- Tech Designer/Product Owner, Rise From Ruin (2024)
- Tech Designer/Product Owner, Night of the Songbirds (2024)
- Tech Lead/Mobile Developer, Spindle (2021–2025)
- AI Research Intern, Human Inspired AI, Korea Univ. (2024)
Portfolio Items
Interested in Learning More?
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