Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.
A quick summary of one of my favorite systems from Project Nautilus
A 45 second reel made by Will Kligerman discussing his processes and thinking in the design of levels and tutorial for Mid-Death Crisis
A general overview of my level design process through Molementum
This piece is called "Hunter's Cabin", based on concept art by Junhyuk Yoon. It was modeled in Maya and Houdini, textured using Substance Designer, and rendered in Unreal Engine.
Based off the concept "Room no 4" by Romi Volentino
A collection of two of my environment art pieces from my time at Champlain College. These pieces were both made using Maya, Zbrush, the Substance suite, and rendered in real time in Unreal Engine 5. Thank you to the wonderful artists who created the concept art that I based these pieces off of, Patrick Faulwetter and Jordan Grimmer. And thank you to Alexander Nakarada for making some great music for my reel! The music is: Spirits Of The Greenwood by Alexander Nakarada (CreatorChords) | https://creatorchords.com Music promoted by https://www.free-stock-music.com Creative Commons / Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Real-time character model based on a concept by Siwoo Kim
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