Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.
A city that has stood for centuries, the streets begin to stir.
A scene made to explore a more stylized workflow.
Demo of tools I made in Unity for the game Arcanima.
Portfolio image file for Connor Little
Portfolio image file for Richard Hardy
Vimeo video 412541017 for Andersen Pinckney
This reel is a collection of some UI and Systems I implemented into "Clockin' Out" and "Thing & Fist"
How I created the menus in High Maintenance
A Unreal Engine Python tool used to organize project files
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