Gallery of Student Work
Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.


Hacking The Loop

Halftone & Hatching Shader
A stylized shader based on the techniques found in print media.

Halloween Town
Hannah Fasco Demo Reel

Harajuku Android
Harper Bennett – Pax East 2024
Harper Bennett ('24, Game Design) is a producer on the game Molementum who decided to take spearhead a project to attend Pax East and show off the different capstone games made that year. Here is a little bit of insight into that process.
Harry Dorer – The Encounter System
Demo reel explaining the Encounter System that I created for SYNC.

Harvest
A prototype I created as a level and environment design piece.
Hayden McManus Demo Reel
Demo reel of 3D Environments made in this past year.

Help Wanted: Custodian
Personal project inspired by Wiktor Ohman "Silent Hill Bathroom"
Henry Foley Technical Art Demo Reel
A showcase of some of my Technical Art work. The first two independent projects showcase my knowledge of Houdini, Unreal Engine, Shaders, and Python scripting. The second half showcases some of my procedural modelling and shader work on my Capstone game Riptide
History Narrative
A Dublin History video project where I speak on events/people.
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
