Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.
In this video, I talk about my work as Narrative Designer on Kessler Syndrome. I did many things on the project, but my narrative skills were the reason I was added to the team in the first place.
Kunoichi Staff Spinning & Attack Animation, Rig by Kiel Figgins.
Simply, girl chillin' in 80s inspired colors.
A custom survival map for Left 4 Dead 2 I made.
These are pieces from the past year and a half. They are all assembled in Unreal Engine 4. Trees were made in SpeedTree, textures with Adobe Substance Painter/Designer and Quixel Mixer, and smaller plants from Quixel Megascans. Assets were modeled in Autodesk Maya and Zbrush.
Work in progress solo project. Narrative horror experience.
An environment piece I finished while abroad in Montreal.
I was onboarded onto Riptide for my Senior Capstone Project, both to help provide a stable Narrative base to the game, as well as to assist in guiding my teammates as a Lead Designer. This reel helps to both simplify and outline a portion of the work I did, and the process that I used to bring my team's vision and the world of Riptide to life.
Vimeo video 412548159 for Aiden O'Connor
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