Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.
Created using 3ds Max and Unreal Engine 4.
Vimeo video 412541479 for Claire Yeash
Gregory Desiato's demo reel featuring his two best environment art pieces that he made throughout his junior and senior years.
Details the process of developing the player's moveset in Axecutioners
A stylized shader based on the techniques found in print media.
Harper Bennett ('24, Game Design) is a producer on the game Molementum who decided to take spearhead a project to attend Pax East and show off the different capstone games made that year. Here is a little bit of insight into that process.
Demo reel explaining the Encounter System that I created for SYNC.
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