Gallery of Student Work
Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.
Escape Artist
Ethan Chevalier Demo Reel
Ethan Jautaikis Technical Art Reel
Ethan Whiton Design Reel
A showcase of my project "Vallicia in Ruin," a Fire Emblem ROM hack made for a month-long game jam. Learn a bit about the level design process behind it, specifically how I tailored it to be approachable and fun for all skill levels of players.
Ethan’s Senior Reel
Check out a small piece of what went into the development of Backrooms: Escape Togethers most anticipated level!
Eugene Jiang – 3D Animation Reel
3D character animation reel, animated in maya and rendered with Arnold. Zelda rig by Christoph (The Stoff) Schoch https://thestoff.gumroad.com/
Eva Colabatistto Demo Reel
Evan Gartner – Senior Reel
Evan Hintz’s Design Reel: Iteration on Arcanima
Arcanima is a mobile puzzle game I worked on as part of my Senior Capstone project in Game Development alongside 11 other students. Throughout the 2 semesters of the project, I designed Systems, Levels, and Narrative, and helped to guide the team as Lead Designer and Product Owner. This reel outlines some of the iterative work I did on one of our themed areas, the Realm of Cups.
Evan Thaxter Demo Reel – Murder at Scramble Station
Evan’s Portfolio Reel
A section of recent programming work I've done. Primarily games for Capstone and Studio 2, and my prized game engine LILLIS.
Explorer
Real-time character based off of the concept by Woojae Choi
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