Gallery of Student Work
Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.

Eric Cowette Senior Reel
ES environments
for the past 2 semester ive created what i think sums up the full of my artist experience here at champlain

Escape Artist
Ethan’s Senior Reel
Check out a small piece of what went into the development of Backrooms: Escape Togethers most anticipated level!
Eugene Jiang – 3D Animation Reel
3D character animation reel, animated in maya and rendered with Arnold. Zelda rig by Christoph (The Stoff) Schoch https://thestoff.gumroad.com/
Eva Colabatistto Demo Reel
Evan Gartner – Senior Reel
Evan Hintz’s Design Reel: Iteration on Arcanima
Arcanima is a mobile puzzle game I worked on as part of my Senior Capstone project in Game Development alongside 11 other students. Throughout the 2 semesters of the project, I designed Systems, Levels, and Narrative, and helped to guide the team as Lead Designer and Product Owner. This reel outlines some of the iterative work I did on one of our themed areas, the Realm of Cups.
Evan Thaxter Demo Reel – Murder at Scramble Station
Evan’s Portfolio Reel
A section of recent programming work I've done. Primarily games for Capstone and Studio 2, and my prized game engine LILLIS.

Explorer
Real-time character based off of the concept by Woojae Choi

Explorer’s Library
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