Gallery of Student Work
Explore our curated collection of student work featuring character sketches, environment renderings, design mock-ups, sizzle reels, and more.
Avian Arena Owlivia
Axecutioners
A slow-paced fighting game with rock, paper, scissors combat.
Axecutioners Demo Reel
A brief video summarizing my work as a Music Composer, Audio Engineer, and Audio Implementation Specialist for Axecutioners
Aylwin Morgan Demo Reel
A brief sample of some of my AI programming projects.
Aztec Warrior
Back in My Day
A co-op game made for the 2022 Ubisoft Game Lab Competition
Back in My Day
A 2-player online beat-em-up made for the Ubisoft Competition
Back in My Day Trailer | Ubisoft Game Lab
A Game created for the Montreal Ubisoft Game Lab Competition.
Bad Beat RPG Poker: Bangkok Internship
Bad Beat RPG Poker is a research and development prototype created by two interns in eight weeks for Varisoft. In Bad Beat, players engage in Poker Battles, which gamify the real-life social aspects of Texas Hold'em! Players will banter, bluff, and "cheat" to secure victories, then use their earnings to buy equipment and upgrades that boost their character's poker-based stats. In this project, I held the roles of Game Designer, Level Designer, Game Artist, and Game Sound Designer.
Bailey Sargent – Alluvian Design Reel
Design reel for first semester capstone game Alluvian. Focusing on the level design process and greyboxing work I did for the project.
Bathtub Brigade
Bathtub Brigade
Bathtub Brigade was an action-adventure game made in Unity.
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