
Andrew Lounsbury
Project Role |
Dual Shadows - Design Lead, UI/UX, Narrative Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Interactive Narrative |
Hometown | Rock Hill, NY |
Pronouns | He/Him |
Connect | Website |
I’m a passionate designer of player-centric interfaces, shaping how information is presented and organized. With expertise in UI/UX and Interactive Narrative, I seamlessly integrate vital gameplay data with core story elements. Having collaborated on multidisciplinary teams across multiple projects, I bring a problem-solving mindset and a commitment to delivering engaging player experiences.
Professional Qualifications
- Menu Interface Design
- Player HUD Design
- Interactive Narrative Design
- Sound Design
- System Design
- Agile Development / SCRUM
- Rapid Prototyping
- Team Management & Leadership
Technical Expertise
- Unreal Engine 5
- Unity
- Adobe Suite
- Figma
- Logic Pro
- C# & C++
- Jira & Confluence
- Version Control [SVN & Git]
Development Expertise
- Lead Design / UI/UX Design / Narrative Design, Dual Shadows
- Product Owner / UI/UX Design, Project: Cognition
- Sound Design (Soundtrack), SYNC
- 4 Years of Game Development Experience
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
