Major | |
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Graduated | 2020 |
Hometown | Marshfield, MA |
How has the Upside-Down Curriculum enhanced your education?
Being thrown into teams and development processes immediately at the start of my college career helped me confirm that game design was something I actually wanted to commit to. Without having hands on experience, I feel like we wouldn't have the chance to understand our future careers nearly as well, not to mention we wouldn't be as prepared for professional lives after graduation.
What projects have you worked on in classes that you’ve found particularly rewarding/useful?
There are too many to choose from! One game I worked on in the spring of my junior year was a survival game called Lymantria Dispar. It offered me a fascinating challenge when it came to developing and implementing a narrative that, while it wasn't the focus of the gameplay, really added to the game and improved replayability. I might have torn my hair out a bit trying to develop a variable narrative based on the order players picked items up in, but I was very proud of my work at the end.
Can you tell us about your internships?
After my sophomore year, I interned at Rooster Teeth as the ScrewAttack Writing intern, which meant I contributed to a bunch of scripts that were being published to their YouTube channel (which is now named DEATH BATTLE!). I was able to write solo pieces even as an intern, and when it came time for me to go back to school they kept me on as a contracted writer, which is something I'm still doing!
The fall of my junior year, I went abroad to Montreal and interned with Double Stallion as one of two Game Writing Interns. This meant I got to research for their IPs as well as contribute to not only their games' story and flavor, but also help out with their social media by writing tweets! If you happened to follow that company and you saw a bunch of cryptic tweets about the enemies from their gam, Speed Brawl, taking over the world... that was the interns!
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