Major | |
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Graduated | 2018 |
Hometown | Stamford, CT |
What is the best thing about the professors in the Game Design program?
The professors at Champlain all have experience in the industry. They can talk to us and say, "Listen, when I worked at EA..." or "When I was working on Myst, this is how we did things." Plus, since they have been in the industry, they have connections at big companies—your professors can actually help you land a job after graduation.
Can you tell us about your internship?
During my internship at Insomniac Games, I did a lot of hands-on work for the new Spider-Man game for PS4. The work I did mostly involved level design and scripting using Insomniac's visual scripting language. I also attended weekly design meetings, participated in feedback playthroughs for different missions of the game, and worked with several departments in the studio.
The most rewarding part of my internship was getting to watch the gameplay demo for Spider-Man close the 2017 E3 Sony Conference. I couldn't stop smiling and thinking about the fact that I hadn't even started my senior year of college yet, and a game I'd been working on was one of the most impressive games shown at E3.
How did Champlain prepare you for the professional world?
Skills I learned in my production classes—like working on a development team, using version control, and becoming familiar with the development cycle—made it easy for me to adjust to Insomniac's way of working. Even beyond the classroom, getting involved with different parts of the college through my work as a Student Ambassador taught me how to be a productive member of a team who communicates when I need help. These are skills that I used every day at my internship. I'm confident that everything I have done at Champlain has prepared me to be a successful part of the game industry.
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