
Crystal Wong
Project Role |
Project Nautilus - Lead Art Director, VFX Artist, Concept Artist, Character Artist |
---|---|
Major | Game Art Major
|
Hometown | Wayland, MA |
Pronouns | She/Her |
Connect | Website |
I am a game artist with a wholehearted passion for using VFX to build life and immersion in games. Specialized in creating spells, explosions, and anything that sparkles or shines! Combines wide skill set to synthesize a holistic art direction. Committed to strategically defining art infrastructure and pipeline. Certified Scrum Master who is task-oriented in cross-disciplinary teams.
Professional Qualifications
- Art Direction
- Scrum Master
- Real-Time VFX
- Character Development
- 2D Art & Concepting
- 3D Modeling
- 3D Sculpting
- High to Low Poly Modeling
Technical Expertise
- Autodesk Maya
- Adobe Photoshop
- ZBrush
- Unity 3D
- Unreal Engine
- Adobe After Effects
- Substance Painter
- GIT
Development Expertise
- Art Director on Project Nautilus, Isthmus Studios, 2022
- Art Lead on ModBots, Earthbreak Games, 2021
- Art Lead on Lenora Fedora, Allbrim Studios, 2021
- Contract Prop Artist on Live/Wire, Wild Village Games, 2021
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
