
Noble Westbrook
Project Role |
Mid-Death Crisis - Animator |
---|---|
Major | Game Art Major
|
Hometown | Bristol, VT |
Pronouns | He/Him |
Connect | Website |
I'm a gameplay animator and character artist who’s devoted to using animation to infuse life and emotion into digital worlds. Skilled in 2D and 3D art, I thrive in diverse, collaborative teams. I have been awarded for participating in the Ubisoft game lab competition for me and my team’s ability to overcome technical and creative challenges to deliver the best user experience.
Professional Qualifications
- 3D/2D Gameplay Animation
- Character Design
- 3D Rigging
- 3D Modeling & Sculpting
- High to Low-Poly Modeling
Technical Expertise
- Autodesk Maya
- Pixologic ZBrush
- Substance Painter
- Adobe Creative Suite
- Unreal Engine 5
- Unity
Development Expertise
- Lead Artist (Character/Animator) for High Maintenance, 2023
- Character Artist and Animator for Mid Death Crisis, 2024
- Ubisoft University Contest, 2023
- Game Studio I, II and III, (70+ Weeks of Game Development)
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
