
Daniel Waleik
Project Role |
Project Nautilus - Level and Encounter Designer |
---|---|
Major | Game Design Major
|
Hometown | Natick, MA |
Pronouns | He/Him |
Connect | Website |
I am a game designer with a specialization and passion for level design. I have worked on games of all kinds to deliver environments that engage players and tell stories. I love collaborating with team members and work closely with systems designers, narrative designers, and QA, partially taking on those roles myself in the process. I am very flexible and always ready to work where I am needed.
Professional Qualifications
- Level Design
- Encounter Design
- Documentation
- QA
- Narrative Design
- Prototyping
Technical Expertise
- Unity 2D
- Unity 3D
- Unreal Engine 4
- Adobe Illustrator
- Visual Studio
- Git
Development Expertise
- Level and Systems Designer, Cluckshot (2021)
- Encounter Designer, Project Nautilus (2022)
- 4 Years of Game Production Experience (2018-2022)
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
