
Daniel van Duzer
Project Role |
Riptide - 2D Artist |
---|---|
Major | Game Art Major
|
Hometown | Concord, MA |
Pronouns | He/They |
Connect | Website |
As an artist with a love for characters and illustration, I have found my niche within designing character concepts and doing odd jobs in my teams. I have experience in leadership roles along with being scrum certified. My favorite part of working on a team is being able to see the progress we all make and iterating upon ideas based off the feedback of my teammates.
Professional Qualifications
- Concept Art
- Character Design
- Creature Design
- UI/UX
- Motion Graphics
- Graphic Design
- Iconography
- Scrum Master Certified
Technical Expertise
- Adobe Photoshop
- Adobe Illustrator
- Autodesk Maya
- ZBrush
- Substance Painter
- Unreal Engine
- SVN
- Jira & Confluence
Development Expertise
- Producer/Character Deisgner on Slime-Boy: Stretched Thin
- Character Designer/UI & UX on Riptipe
- Character Designer/Concept Artist on Smackula
- 4 Years of Game Development Experience
Portfolio Items
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
