
Evan Thaxter
Project Role |
Not Quite Immortal - Technical Designer/Games Testing Liaison |
---|---|
Major | Game Design Major
|
Hometown | Portland, ME |
Pronouns | He/Him |
Connect | Website |
Technical systems designer with a passion for elegant, evocative mechanics. Self-motivated with strong research and implementation skills. Highly adaptable and effective at communicating across disciplines to ensure efficient collaboration.
Professional Qualifications
- Systems Design
- Technical Design
- Rapid Prototyping
- Player Feedback/Game Feel
- Agile Development
- Audio (Music/SFX)
Technical Expertise
- Unity Engine (C#)
- Unreal Engine 4 (Blueprint)
- Scripting (Python/Lua)
- Git
- Adobe Creative Suite
Development Expertise
- 5 years of game production experience
- Clambering (2021), sole developer
- Pleading Flames (2021), lead designer
- Enemy AI Adv. Seminar (2022), sole developer
Portfolio Items
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