
Shane Tetro
Project Role |
RagBrawl - Lead Designer, Sound Designer |
---|---|
Major | Game Design Major
|
Hometown | Cortlandt Manor, NY |
Pronouns | He/Him |
Connect | Website |
A committed Game Designer proficient in prototyping systems, audio production, UI/UX design, and establishing narrative elements in any facet of development. I pride myself on strong communication and leadership skills, and strive to create distinctive and memorable games that focus on the players' experience and their immersion.
Professional Qualifications
- Audio Design
- Game Documentation
- UI/UX Design
- Scrum
- QA Leadership
- Prototyping/Blockouts
Technical Expertise
- Unreal Engine 4/5
- Unity 2D / 3D
- Fl Studio
- Adobe Suite
- Git / SVN
- Visual Design & Presentation
- FMOD
Development Expertise
- Game/Sound/UI Designer on RagBrawl, 2023
- Game/Sound/UI Designer on This Ship Ain't Kraken, 2022
- The Woods | Solo Project | December 2021
- 4 Years of Game Production Experience
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
