
Hunter Tether
Project Role |
That Potato Game - Prop Artist, UI Artist |
---|---|
Major | Game Art Major
|
Hometown | Burlington, VT |
Pronouns | He/Him |
Connect | Website |
I'm a passionate 3D props game artist creating visually appealing and optimized assets. My experience in the Game Studio developed my strong collaboration skills, essential for integrating assets seamlessly with the team's vision. I pride myself on attention to detail and functional props that contribute to the game's success.
Professional Qualifications
- Hard Surface Modeling
- 3D Sculpting
- PBR Texturing
- Engine Implementation
Technical Expertise
- Adobe Photoshop
- Autodesk Maya
- Adobe Substance Suite
- Unreal Engine
- 3D Unity
- Pixologic Zbrush
- Git
Development Expertise
- Prop Artist on That Potato Game
- Character Artist on Mini Infinity
- 4 Years of Game Development Experience
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
