
Kenneth Taylor
Project Role |
Guilded - UI Artist, UI Designer |
---|---|
Major | Game Art Major
|
Connect | Website |
A diverse background in fine arts honed Kenneth’s blended style of traditional and digital painting. Character, narrative, and aesthetic marry in detail-oriented concept art. Readily takes critique in stride, resulting in rapid iteration. Works cohesively with others’ artistic flair and all group dynamics. Driven to see his team succeed.
Professional Qualifications
- 3D modeling
- Art direction
- Character development
- Concept painting
- High to low poly modeling
- Traditional drawing and painting
- Narrative and storyboard design
- UI/UX design
Technical Expertise
- Adobe Illustrator
- Adobe Photoshop
- Adobe Premiere
- Adobe Substance Painter
- Autodesk Maya
- Pixologic ZBrush
- Unity3D
- Unreal Engine
Development Expertise
- 6 years fine art/2D art course sequence
- 4 years game production sequence
- 3 years 3D art course sequence
- 1 year UVM R.A.RST Graphic Design Lead
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