
Adel Talhouk
Project Role |
Not Quite Immortal - AI Programmer |
---|---|
Major | Game Programming Major
|
Minor(s) | Mathematics |
Hometown | Aley, Lebanon |
Pronouns | He/Him |
Connect | Website |
An AI and Gameplay Programmer who is not afraid to speak up and bring up concerns and potential solutions to the team, and is more than comfortable in an agile/scrum development environment. Thinks ahead to the potential problems involved in implementing a feature/mechanic being discussed by the team, voices those concerns, and brainstorms solutions and different approaches early on.
Professional Qualifications
- Game AI Programming
- Gameplay Programming
- Rapid Prototyping
- Version Control
- Documentation
- Agile/Scrum Development
- Attention to Detail
Technical Expertise
- C++/C#
- Unity 2D/3D
- Visual Studio
- Git/SVN
Development Expertise
- Not Quite Immortal, AI Programmer, 2021 - 2022
- Computer Architecture Course, 2021
- Four Years of Game Programming Experience
- iOS Development and Automated App Testing Internship, 2019
Portfolio Items
Adel Talhouk Portfolio Reel – 04/2022
In my reel, I demonstrate a few techniques I have used in projects I worked on, including my team's capstone game, Not Quite Immortal. I mainly demonstrate AI techniques I have used and implemented, but also some gameplay programming as well. Details on my implementation can be found on my website: https://www.adeltalhouk.com/blog-posts

Path Following Supports Special Movement Abilities
This enemy's FollowPath function supports its wall-jump ability.

Pathfinding Grid Setup
Grid can be modified in the scene view before building the game.
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
