Simon Steele

Project Role Overgrown - Lead Programmer Audio Technician
Major Game Programming Major
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Hardworking and motivated game programmer with an interest in AI and physics. Has concrete experience in algorithm implementation, advanced mathematical formulas, and developing expertise outside of main competency. Also has solid experience in interdisciplinary group projects and project management.

Professional Qualifications

  • AI Programming
  • Physics Programming
  • Gameplay Systems Development
  • Console Programming
  • Networking
  • Graphics Programming
  • Agile Development

Technical Expertise

  • C,C++,C#
  • Unreal Engine 4
  • Unity (2D & 3D)
  • Python/Tensorflow library
  • GLSL
  • Git
  • Perforce

Development Expertise

  • Lead Programmer, Overgrown, 2020
  • Swan Song (2020 Ubisoft Game Lab Competition entry)
  • Software Engineering Internship, Ironbelly Studios Inc.
  • Part-time Software Engineer, Ironbelly Studios Inc.

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