Colton Soneson

Project Role Live/Wire - Graphics Programmer, VFX Art
Major Game Programming Major
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Devoted programmer with a focus on graphics and renderer engineering. Involved in the research and development of cutting-edge graphics software techniques and algorithms. Determined to produce high visual fidelity while maintaining high framerates. Aspires to work alongside fellow teammates to create a healthy and productive work environment.

Professional Qualifications

  • Renderer Engineering
  • Graphics Programming
  • Engine Architecture
  • Asynchronous Pipelines
  • Shader Development
  • Ray Tracing Architecture
  • Systems Programming
  • Physics Based Rendering

Technical Expertise

  • C, C++, C#
  • Vulkan Graphics API
  • DirectX
  • NVidia Falcor
  • GLSL, HLSL
  • Unreal Engine 4
  • Unity3D
  • CryEngine 5

Development Expertise

  • FissionEditor, Framework, sole contributor, 2019-2021
  • Forkdrift, Graphics Programmer, 2020
  • 3 Years Real-Time Graphics Experience

Interested in Learning More?

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Game Studio art and promotional text