
Colton Soneson
Project Role |
Live/Wire - Graphics Programmer, VFX Art |
---|---|
Major | Game Programming Major
|
Connect | Website |
Devoted programmer with a focus on graphics and renderer engineering. Involved in the research and development of cutting-edge graphics software techniques and algorithms. Determined to produce high visual fidelity while maintaining high framerates. Aspires to work alongside fellow teammates to create a healthy and productive work environment.
Professional Qualifications
- Renderer Engineering
- Graphics Programming
- Engine Architecture
- Asynchronous Pipelines
- Shader Development
- Ray Tracing Architecture
- Systems Programming
- Physics Based Rendering
Technical Expertise
- C, C++, C#
- Vulkan Graphics API
- DirectX
- NVidia Falcor
- GLSL, HLSL
- Unreal Engine 4
- Unity3D
- CryEngine 5
Development Expertise
- FissionEditor, Framework, sole contributor, 2019-2021
- Forkdrift, Graphics Programmer, 2020
- 3 Years Real-Time Graphics Experience
Portfolio Items
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