
Connor Ramsden
Project Role |
Junk Punk Arena - Gameplay Programmer, Tools & Middleware Programmer |
---|---|
Major | Game Programming Major
|
Connect | Website |
Works to create functional, intuitive gameplay for players. Currently pursuing interests in gameplay, systems, and combat programming. Fosters strong skills in object-oriented and data-oriented design patterns. Demonstrates strong teamwork skills across medium-sized teams, with the ability to be self-directing when necessary.
Professional Qualifications
- Gameplay & Systems Development
- VR Development (Oculus)
- 3D Math and Algebra
- UI & Tools Programming
- Combat System Development
- Strong Communication Skills
- Agile Development Experience
Technical Expertise
- C/C++, C#, and Python
- Unity 3D
- Unreal Engine 4
- C++ & Blueprints (UE4)
- Git, Perforce, SVN
- Visual Studio & JetBrains
- Slack & Mattermost
- TensorFlow
Development Expertise
- Combat Programmer on Junk Punk Arena, Eggs with Legs
- Systems Programmer on Musical Harmony, WEFARM
- CUDA/OpenCL Engineer for Algorithm Research, w/ Roman Miller
- 4 years of game production experience
Portfolio Items
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