
Griffin Quayle
Project Role |
Axecutioners - Lead Designer, Systems Designer |
---|---|
Major | Game Design Major
|
Hometown | Carlisle, MA |
Pronouns | He/Him |
Connect | Website |
Systems designer with a passion for working on features that allow for creativity and player expression in gameplay. An experienced team leader who enjoys working closely with all disciplines to ensure a sense of cohesion, both among the team members and within the game itself. Holds a deep love for fighting games, competition, and finding new ways to innovate in both.
Professional Qualifications
- Combat Design
- Systems Design
- System Prototyping
- Agile Development
- Level Design
- Gameplay Documentation
- Gameplay Balancing
- Communication
Technical Expertise
- Unity 3D
- Unreal Engine 5
- C# (for Unity 3D)
- Blueprints (for Unreal 5)
- Version Control (Git Bash)
- Version Control (Subversion)
- Adobe XD
- C++
Development Expertise
- Design Lead, Axecutioners (2023)
- Systems/Level Designer, Udder Chaos (2022)
- 4 Years of Game Design Experience (2019 - 2023)
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