
Dominic Prignano
Project Role |
Arcanima - UI/UX & Narrative Designer |
---|---|
Major | Game Design Major
|
Hometown | Colchester, CT |
Pronouns | He/Him/His |
Connect | Website |
I once dreamt of realizing my dreams in games. Today, I strive to make games that will give people dreams of their own. Stories that chill the nerves and worlds that engage the imagination. I am enthusiastic in many regions of game design, from UI design to documentation, but narrative is my lifeblood. Through my creations, I hope to make everyone's world a little more extraordinary.
Professional Qualifications
- Writing
- Narrative Design
- Visual Design Documentation
- Public Speaking
- UI Design
- Rapid Prototyping
- Systems Design
- Agile Development
Technical Expertise
- Adobe Photoshop
- Adobe Illustrator
- Ren'Py
- Twine
- Unity 3D
- C# (proficient)
- Google Suite
- Microsoft Office Suite
Development Expertise
- Game Studio I, II, III
- Arcanima, by Occult Classic
- Bladebait Bog, by >0 Studios
- BETA Technologies Pre-Sim Experience, by the EMC
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
