
Kevin Pozucek
Project Role |
RagBrawl - Systems Designer, Level Designer |
---|---|
Major | Game Design Major
|
Hometown | Seymour, CT |
Pronouns | He/They |
Connect | Website |
I am a game designer with a deep enthusiasm for level design. With an eye for the smallest details, I adore being able to craft worlds and encounters for players to experience. I pride myself on being a steadfast team member and a flexible developer with a myriad of skills to fill any role. I crave learning more and improving myself as a designer and industry professional.
Professional Qualifications
- Level Design
- Encounter Design
- World Building
- Design Documentation
- Agile Development
- QA Testing
- Prototyping
- Scrum
Technical Expertise
- Unreal Engine 5
- Unity 3D
- Unity 2D
- C# [Unity]
- Autodesk Maya
- Adobe Substance Painter 3D
- Adobe Photoshop & Illustrator
- Version Control
Development Expertise
- Level Designer, RagBrawl (2022 - 2023)
- General Designer & Programmer, Depth League (2022)
- Three Years of Game Development Experience
- Three Years of Research & Development Experience
Interested in Learning More?
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