
Gerrit Pottmeyer
Project Role |
Riptide - Level Designer |
---|---|
Major | Game Design Major
|
Hometown | Shelburne, VT |
Pronouns | He/Him |
Connect | Website |
Hello! I'm a game designer with a deep passion for puzzles and level design. I find joy in creating immersive worlds and encounters for players to explore. I flourish in a collaborative setting, and pride myself on my ability to communicate effectively across disciplines.
Professional Qualifications
- Level Design
- Level Prototyping/Blockouts
- Game Systems Design
- Rapid Prototyping
- Agile Development
- Visual Design Documentation
Technical Expertise
- Unity 2D/3D (C#)
- Unreal Engine 5 (Blueprinting)
- Valve Hammer Editor
- Version Control (Git/SVN)
- Adobe Illustrator
Development Expertise
- Game Studio I, II, III
- Riptide (2024) - Level Designer, Enemy Designer
- Four Years of Game Development Experience
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
