
Kyle Oeze
Project Role |
Thing & Fist - Level Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Interactive Narrative |
Hometown | Guilford, CT |
Pronouns | He/Him |
Connect | Website |
I am a Game Designer specializing in narrative design, level design, and quest design. I am also interested in combat systems. I dedicate every part of my being into what I do and making sure I do it right, at least to the best of my ability. I enjoy working with others and being part of something bigger than myself. Seeing my work to completion and satisfaction is a cornerstone to who I am.
Professional Qualifications
- Interactive Narrative
- Level Design
- Documentation
- QA Management
- Communication
- Systems Design
- Agile Development
- World Building
Technical Expertise
- Unity
- C# (Unity)
- Adobe Suite
- GIT
- Maya 3D and Blender
- Unreal Engine 5
Development Expertise
- Level Designer, Thing and Fist Vs... (2023-2024)
- Product Owner / Designer, Incoming Transmission (2023)
- Product Owner / Writer, A Glorious Day (2024)
- 4 Years Game Design Experience (2020-2024)
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
