
Tessa Nelson
Project Role |
Overgrown - Environment Artist 3D Modeler |
---|---|
Major | Game Art Major
|
Connect | Website |
Hardworking and fun-loving young woman who pursues all things creative. Alongside a sharp eye for detail, I am an environment artist who strives to deliver high-quality props and scenes while also selling a compelling narrative. My strengths include interpersonal communication and bringing projects from concept to completion through a collaborative and constructive pipeline.
Technical Expertise
- Maya
- 3DS Max
- ZBrush
- Substance Painter
- Substance Designer
- Unreal Engine 4
- Adobe Photoshop
- Adobe Illustrator
Development Expertise
- Game Studio I, II, III
- Forkdrift, Endless Suffering, Steam Release: July 31, 2020
- Advanced Seminar, Vincent Joyal, Montreal Canada, Fall 2020
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
