
Riley Morrissey
Project Role |
Camera Shy - Environment / Prop Artist |
---|---|
Major | Game Art Major
|
Connect | Website |
Enthusiastic Environment Artist eager to contribute to team success through hard work, attention to detail, and excellent organizational skills. Specializes in creating visually cohesive, game-ready environments with a clear understanding of hard surface modeling and modular asset creation. Motivated to learn, grow, and excel in the games industry.
Professional Qualifications
- Modular 3D Environments
- 3D Modeling
- High to low poly modeling
- UV Mapping
- Tileable texturing
- PBR Texturing
- Traditional drawing & painting
- VR Development
Technical Expertise
- Unreal Engine
- Autodesk Maya
- Autodesk 3DS Max
- Substance Designer
- Substance Painter
- Pixologic ZBrush
- Adobe Photoshop
- Adobe Illustrator
Development Expertise
- Four years game production sequence
- Three semesters of Advanced Seminar: Game Environments
- Studied abroad in Montreal, Canada
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
