Isaac Mills

Project Role Box Voyage - Lead Artist, VFX/Animation
Major Game Art Major
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Isaac Mills is a passionate 3D animator who loves to learn new skills and techniques. He enjoys bringing life to characters and worlds and is always ready to incorporate feedback to improve his work. He is a resourceful problem solver and embraces any challenge. He is self-motivated and a team player.

Professional Qualifications

  • 3D animation
  • 3D modeling
  • 3D sculpting
  • Tileable texturing
  • Character development
  • High to low poly modeling
  • VFX, Technical art

Technical Expertise

  • Adobe Photoshop
  • Adobe Illustrator
  • Autodesk Maya
  • Pixologic ZBrush
  • Unreal
  • Unity
  • Blender 3D
  • Substance Suite
  • Python/Unity Shader Code

Development Expertise

  • Descent of Champions, Ubisoft Montreal Game Lab Competition (Won best creativity and integration of the theme)
  • 4 years game production sequence
  • Advanced seminars in VFX, character development and animation
  • 4 years of courses in modeling, retopology and texturing

Interested in Learning More?

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Game Studio art and promotional text