
Dylan Milligan
Project Role |
Kessler Syndrome - Lead/Level Designer |
---|---|
Major | Game Design Major
|
Hometown | Pavilion, NY |
Pronouns | He/Him |
Connect | Website |
Hello, I'm Dylan! I'm a game designer who specializes in Level Design. One of my greatest goals is to be part of creating something that brings heaps of joy to people all around the world! I love creating fun and immersive experiences for all kinds of players and working with a team to make them the most interesting and enjoyable experiences possible.
Professional Qualifications
- Level Design
- Prototyping/Blockouts
- Design Documentation
- Agile Development
- World Building
- Quality Assurance
- Single/Multiplayer Design
Technical Expertise
- Unity (2D/3D)
- Unreal Engine 4/5
- Valve Hammer Editor
- Adobe Illustrator
- Version Control (Git, SVN)
- Microsoft Office Certified
Development Expertise
- Level Designer: Bathtub Brigade, Spring 22
- Design Lead, Level Designer: Kessler Syndrome, Sep 22-May 23
- Game Studio I, II, III, and Capstone
- 4 Years of Game Design/Production Experience
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
