
Jackson Miller
Project Role |
Mid-Death Crisis - Narrative Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Interactive Narrative |
Hometown | Newport NH |
Pronouns | He/Him |
Connect | Website |
I’m a game designer with a passion for how video games can tell unique stories not possible in other mediums. While narrative is the area I’m particularly interested in, my skills span several different disciplines, including systems & level design. I look forward to continuing to hone my craft in the industry.
Professional Qualifications
- Narrative Design
- World Design
- Level Design
- Game Systems Design
- Rapid Prototyping
- Agile Development
- Game Documentation
Technical Expertise
- Unreal Engine 5
- Unity 2D/3D
- Inkle/Inky
- Microsoft office suite
- Jira
- Git
Development Expertise
- Lead Narrative Designer, Mid-Death Crisis (2023-2024)
- Game Studio I, II, III (4 years of game dev experience)
Portfolio Items
Jackson Miller 2024 Senior Show Reel: Telling a 15-Minute Story
Telling compelling stories in video games can be difficult, and having only 15 minutes to do it certainly doesn't make things any easier! Learn how I tackled this challenge while working on my senior capstone game, Mid-Death Crisis.

Fyrefall
A fictional Town Complete with maps, NPCs, and quest hooks.
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
