
Lily McMurtrie
Project Role |
Riptide - Vehicle and Weapon Artist |
---|---|
Major | Game Art Major
|
Pronouns | They/Them |
Connect | Website |
I'm a 3D environment artist with a focus on creating immersive worlds. I'm passionate about team-based game development, and I approach every collaboration opportunity with professionalism, enthusiasm, and creativity. I'm always eager to teach myself new software and workflows to meet the needs of my team, and to continue developing independently as an artist.
Professional Qualifications
- Hard Surface Modeling
- PBR Texturing and Materials
- Digital Sculpting
- Lighting and Composition
- UV Mapping
- Retopology
- High to Low Poly Modeling
- High to Low Baking
Technical Expertise
- Unreal Engine 5
- Autodesk Maya
- Substance 3D Painter
- Substance 3D Designer
- Pixologic ZBrush
- Adobe Photoshop
- TortoiseSVN
- English and French Speaking
Development Expertise
- Four Years of Game Development Experience
- Riptide, Vehicle and Weapon Artist
- Two Semesters of Advanced Seminar: Game Environments
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
